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GAMES

Scout

Scout is an atmospheric narrative sci-fi platformer. I did 3D art, material art, technical art, and visual development for the project.

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Cyber
Ninja

Cyber Ninja is a 1st person movement based shooter developed for a game jam. The hookshot-esque movement is genuinely addictive I served as art director for this project.
 

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Techno
Towers

Techno Towers is a manga-styled Tower defense game. The project was started by team GOMP for a game jam before I was on the team, but the team graciously let me help out so I could get a finished game under my belt. I'm proud of the game and of the team.
 

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Danger
Rat

Play as a rat plunging through hell and slaying demons! This arcade-style game was made by Studio GOMP in 48 hours for the Ludum Dare 48 game jam. The background is 3D, and was created in layers to create a parallax effect as you fall. Fun fact: there's almost a dozen of these backgrounds in the game, but you always spawn on the same one. It is possible to see the others if you go far enough, however.

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Find Emma

Find Emma is an upcoming VR interactive story.
 

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Dad.

The product of Studio GOMP's fourth jam and my third jam with them, Dad. is a game about a daddy longleg fighting and hurling insects. It's also my first game made with an in-person team, which was a delightful change of pace. I'm very proud of the hats. It's my favorite part of the game. 

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Annihilation
SIMULATION

Play as a wrathful mythical god and wipe out a civilization in the sky. Annihilation Simulation was created for touchscreen tables, and therefore isn't easily playable. I'm partial to the simplified style, though!
 

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Decent of Greed

Decent of Greed, a game about an old man losing mind as he confronts his past in an eerie cave. It was made for a game jam, and was my first with the fine folks of studio GOMP. In it's current state, it's pretty buggy and flawed, but I think we nailed the atmosphere. Hopefully a fixed version will be out some day

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Colonial Sim

Officially titled: "Political Persuasion Via Literature Simulator 4 Colonial Period ++ Definitive Edition", this game was made (bizarrely)  for an American Literature class project. It is my first and only solo game to date, and it's given me massive respect for programmers.

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mOONLIGHT sPRINTERS

Moonlight Sprinters was a Warren Tech racing game with a vaporwave look. 

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Squircle &
Beam

Squircle & Beam was a Warren Tech Game Dev Project with a fun idea, passionate lead, but dealt a bad hand. Featuring two tiny robot siblings created by an inventor grieving the tragic loss of his family, this 3D platformer lasted about six months before we realized that, without anything playable or remotely finished, we had to move on.

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Bot Fight Tourney

A game made in a week for my first Warren tech game jam, BFT was meant to be a pixel art, turn based battle game featuring robot customization. In execution, it's a blurry incomprehensible mess that cam be won by spamming a red button. Nonetheless, I enjoyed making the pixel art, and it was a real awakening to how much work and initiative it takes to make a game. 0/10 do not recommend. Here's the link anyway:

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CANCELLED

CANCELLED

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