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Semester 2 Week 14

  • Writer: Drew Abegg
    Drew Abegg
  • Apr 16, 2021
  • 1 min read

I've been pretty scattered this week. The SATs were this week, so studies and such took up a lot of my time. Also, I'm continuing work on my English project in Unreal. It's playable, which is more than I can say for most projects I've worked on, but there's a lot still to be done to make it ok. I'm not trying to make it great, just ok. Although I didn't really do anything for Moonlight Sprinters this week, there have been some goings on. We were supposed to have a project review earlier in the week, but some last-minute edits rendered the game unplayable. It's now back to playable, but the car model has been reverted to the default rather than one of my models. I'm not putting too much focus on Moonlight, because it's really not looking like it'll come out as a good game at the end. The level designs are nice, but driving the car feels like riding a toy jet ski on mars. And the vaporwave look has come through in no way, and I don't know how it will. Techno towers is going nicely. It also has a review coming up soon. I've made a good number of environmental assets including rocks and some computer parts that'll be scattered about the map. Not much else to say bout that.


 
 
 

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