Semester 2 Week 17-18
- Drew Abegg
- Jun 16, 2021
- 1 min read
I'll be honest, I may have been slacking a bit this week. At least, there isn't much tangible work I've done in the game dev world. I'm trying, and not really succeeding, in catching up with a few classes, as well as finally getting stuff done for my Eagle Scout project. There's a general feeling of
I attempted to print my car again, to no avail. That's it as far as Moonlight Sprinters work goes, however. I'm ok with that; it's not as though there's anything I need to be doing.
I have some sort of excuse for my lack of results on Techno Towers. I'm rigging, which is something I've never done before. There's still a few things I'm hazy on, so nothing is functional yet (unless I got lucky).
Anyway, Mr. Compton challenged us to make a time machine. While I failed to do that I did model, texture, and render one. This is the first art challenge I actually followed through on, and I think I'm the only one that did. It's not as polished as I'd like. Some of the textures are a bit glossy, and the volumes leave something to be desired. I do like the idea and execution of the cartridges at the very least.

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